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InNervate AR: Creative Anatomy Collective  

An ongoing collaboration between Visualization and Anatomy students dynamically interacts with canine anatomy using Augmented Reality.

Created by Margaret Cook, graduate student in the Visualization department, InNervate AR is a mobile application for undergraduate canine anatomy education. Margaret pushes the boundaries of anatomy education by offering students a set of dynamic interactions to demonstrate relationships between the nerves and muscles of the canine front leg. 

A user can view the canine front leg on a mobile phone once a visual marker is scanned by the phone camera using InNervate AR. The user can then explore the bones, nerves, and muscle groups. A second module focuses on nerves of the canine front limb, usually only labelled in diagrams for students. When anatomy students are asked questions about the repercussions of damage to various places along a nerve’s length, they often have trouble mentally visualizing an answer. This mobile AR application offers the chance for students to view a “healthy” animation of the leg’s range of motion. Next, the user has the ability to choose where they want to physically cut a nerve, and then watch an animation demonstrate which muscles have lost the ability to move. Therefore, students can better visualize how ranges of muscle movement are changed and effected, based upon which nerve functions remain.           

Margaret and her research team aim to provide an engaging way for anatomy students to dynamically interact with anatomical content, and as a result, feel more confident in their clinical and critical thinking skills. This project is a collaboration between two colleges: Dr. Jinsil Hwaryoung Seo, Austin Payne and Michael Bruner of the Visualization department in the College of Architecture, and Dr. Michelle Pine of the Veterinary Integrative Biosciences in the College of Veterinary Medicine and Biomedical Sciences. 

 

 

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IAC Helps Sponsor Plaque to Mark Site of Buster Keaton Studios

On June 16, 2018, American film industry notables and people from around the country gathered in Hollywood, CA to unveil a plaque that marks the corner where Buster Keaton Studios, and before that, Charlie Chaplin’s Lone Star Studios, stood. The Institute for Applied Creativity helped sponsor this event.

Buster Keaton was an innovator in the film industry as a writer, director, actor and stunt man of his own films, inventing and perfecting filming techniques in the early stages of filmmaking. Many of his techniques were used for decades, and some of his stunts and gags are still being copied today.

Among those attending the weekend's events were Leonard Maltin, David Arquette, Paul Dooley, officers of the International Buster Keaton Society (Damfinos), and members of Keaton’s family including his nephew and granddaughter.

For more information about the event, click here. For information about the International Buster Keaton Society, click here, or to learn how to apply for their Pork Pie Scholar Grant Program, click here.

 

 

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Viz prof’s advocacy culminates in NASEM report supporting STEAM

Whether regenerating the earth, feeding the world, or colonizing space, tomorrow’s thought leaders will be better prepared by an initiative integrating science and the arts, concludes a May 2018 landmark report from the National Academies of Sciences, Engineering, and Medicine.

Championing the critical thinking and creative skills gained at intersections of art and science, the NASEM report validates efforts by Carol LaFayette, director of the Institute for Applied Creativity at Texas A&M University, who led a multi-year National Science Foundation-funded initiative aimed at elevating the role of art and design in STEM fields. Read more here.

 

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SEAD Academy to Offer Immersive Summer Camps in Downtown Bryan 

Contact: Marie Marchand Phone: 979-267-1939
Email: mariemarchand@adventgx.com
 
AdventGX is proud to announce the launch of its 5th Annual SEAD Academy summer camp series at the Innovation Underground in Historic Downtown Bryan. SEAD Academy is an immersive and interdisciplinary summer camp program that integrates Science, Engineering, Art and Design through a panel of innovative and engaging courses. Through these classes, AdventGX seeks to encourage innovation and promote the discovery of new ways to understand and positively impact our communities and our world. Click here for more information.
 
 

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Anna Dumitriu and Alex May: Recent Works

College Station, Texas-- Art, science, and technology combine in a fascinating fusion as the Wright Gallery of the Texas A&M College of Architecture opens their latest exhibition Anna Dumitriu and Alex May: Recent Works, running March 5-8, 2018. Through their innovative approaches, British artists Anna Dumitriu and Alex May have established themselves at the forefront of the art-science practice, gaining international critical acclaim for their works which explore cutting-edge bioscience and technology. In conjunction with the exhibition of their stunning artworks, the artists will host three captivating, interactive workshops, bringing an even closer look at their pioneering pieces and processes. Read the full story here.

Click here for the schedule of events.

 

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IAC Partners with Texas Target Communities to Engage Youth in Initiatives

Three teenage residents of Liberty County, Texas are posting ideas about improving their home county in a multimedia blog, “Trinity Time Hop,” one of a set of ongoing Texas Target Communities initiatives aimed at helping residents of the rural area northeast of Houston shape their futures.

Blog contributors Sam Addington, a home school student, Fred Bacon, a sophomore at Liberty High School, and Emily Connelly, a freshman at Liberty High School, chosen for the project after winning an essay contest, are posting text, photos and videos to "Trinity Time Hop," which was launched in fall 2015. Continue Reading. 

 

 

Microsoft HoloLens

 

Visualization faculty awarded Microsoft HoloLens research grant

Professors Carol LaFayette and Frederic Parke are among 10 academic research teams  awarded support for HoloLens development by Microsoft. They will explore how the Microsoft HoloLens might be augmented to extend human perception into the near ultraviolet light spectrum and into the ultrasound sonic spectrum. Inspiration comes from their work with immersive simulations of how one might experience movement through environments while perceiving augmented ranges of sight and sound. The goal is a wearable, free-ranging augmentation system that allows humans to explore and experience environments with extended senses comparable to those of a variety of birds, insects and animals.

A press release stated, “We were blown away to observe such creative, compelling and promising academic applications for HoloLens across art, medicine, visualization, education and more. From leveraging HoloLens to correct for visual impairment to mobilizing mixed reality in the classroom for trade-based education, the submissions truly capture the spirit of the program and point to the scope of what’s possible with Microsoft HoloLens.”

 

 

 

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